Tuesday 11 September 2007

Shrek2 Extra DVD Feature- 'Making of Shrek2'

  • Here is a list of quotes said from the feature which demonstrate that CGI animation is still getting better and that the future is still bright.
    Note: Comparing animation development between Shrek and Shrek 2 as Shrek the Third is not out on DVD
  • Andrew Adamson (Writer/Director)
    o
    Shrek 2 “showcases some of the most astonishing breakthroughs ever in computer animation”.- Shrek 2 is more advanced than any other animation before it. Aspects such as fur (wet), lighting, hair, clothing, shade, fire, effect’s etc. all of many new things that are now possible.
    o
    Technology is advancing”.- As we all know technology is advancing at an alarmingly fast rate that it’s unbelievable. This also means that CGI animation will also advance and get better and better. Things that are not possible in reality can be brought into the virtual world in ways unimaginable thanks to CGI. Whilst at the moment to many of us, CGI animation films already look amazingly realistic, as technology advances, its only going to get better!
    o “
    More fur, more hair, more water, more smoke, rain, effect, fire, all those things that were hard and were developing last time we were able to launch off this time.-Things that were hard to achieve in the past are now achievable.
  • Donkey and Puss getting soaked and having wet fur ‘has never been seen in a CG film before”.- A breakthrough in animation as things that could never be achieved in the past are starting to become reality. Toy Story (1995) could have never done this if they tried as it was not possible then. This shows how far animation has come in just over a decade (13 years).
  • Ken Bilenberg (visual effects supervisor)
    o
    “Spent a fixed time developing rain systems and moving clouds” and “snow”.- Breakthroughs in the development of animation.
    o “
    Shrek 2 has more “human characters”- Most CGI animations don’t have as many human character’s as ‘Shrek 2’ has. The film has gone into a new area and has been successful.
    o “
    There’s a lighting technique which we have developed, a shader that we call sub-surface scattering which provides a translucent sea level.
    o “Another lighting technique called the bounce shader”,
    This is a form of global lumination where you simulate the way light bounces around generally, not just with the skin but within the room”. – the animation world is becoming more realistic and life like that even the shadows on the skin move like they naturally do in real life. Whilst the animators are able to create skin like texture in the virtual world.
  • Kelly Asbury (Director)
    o
    Shrek 2 is more detailed and intricate, more realistic, you could almost walk into the movie”- the animation has become so realistic and advanced that when watching an animation is feels as though we are in/part of the movie.’
  • Aron Warner (Producer)
    o
    There are many things we wanted to do in the first Shrek particularly with lighting that was just not really achievable on the scale that we needed to achieve them".- Animation is developing in a way that shows that animation is still growing and getting better.
  • Jeffery Katzenberg (Partner, DreamWorks SKG,, Executive producer Shrek 2)
    o “
    When you see Shrek 2 and you see after a mere three years what we are able to realise of our artist dreams and imagination in that film, it kind of takes your breath away”. –This quote illustrates that animation is still developing at a fast rate and is getting better and better. In the space of ‘three years’ they have managed to achieve things that were not possible for the first Shrek. CGI Animation is still developing.

    Key Quote:
  • ED Leonard (Chief technology officer DreamWorks SKG)
    o
    Computer graphics is still relatively a young industry”.- This quote illustrates that computer graphics has yet to reach its FULL potential as its still has a big future ahead.
  • “ In designing character clothing that moves, wrinkles and reacts to light like real cloth”.

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